Title: Year/Date of Issue: 2026 (Archive Edition) Publisher: Pro Sound Effects (PSE) / SoundBits Publisher's website: https://prosoundeffects.com/products/metallik Recordist / Sound Designer: Saro Sahihi (SoundBits) Format: Broadcast WAV Format (BWF) Quality: 24-bit / 48 kHz (and 96 kHz original masters) Stereo Category: Sound Effects Library / Metal Impacts, Scrapes & Foley Total Content: 78 Multi-Take WAV Files (~400 MB+ / Hundreds of Discrete Hits) Metadata: Universal Category System (UCS) Compliant & Embedded iXML Metadata Genre / Application: Game Audio (Combat, Destructible Props, Physics Engines), Film Post-Production, Industrial Foley Software Requirements: Any Digital Audio Workstation, NLE, or Game Audio Middleware (Pro Tools, REAPER, Nuendo, Wwise, FMOD, Unreal Engine 5, Unity)
A punchy, tactile metal impact and foley library designed to provide organic physical weight to digital combat, physics props, and industrial sound design. Recorded by veteran sound designer Saro Sahihi, Metallik focuses on multi-velocity dynamics and round-robin alternations, ensuring believable collision physics without the machine-gun effect.
Multi-Velocity Dynamic Layers: Recorded across distinct force tiers (Light Taps, Medium Strikes, Hard Impacts, Slamming Hits) to accurately mirror dynamic player velocity and physics interactions.
Round-Robin Variation Sets: Every prop and impact type features multiple unique variations of each strike, allowing audio engines to alternate takes seamlessly during rapid-fire sequences.
Dry & Immediate Transient Response: Captured in clean, controlled recording spaces with high direct-to-reverberant ratios, giving sound editors maximum freedom to apply spatial reverb, delays, or distortion.
Universal Category System (UCS) Compliant: Fully cataloged and tagged (Category: METLImp / Metal Impact) with descriptive metadata for instant filtering in Soundminer, BaseHead, Soundly, and DAW browsers.
Featured Metallic Sources:
Hollow Tubes, Pipes & Tubs: Resonant clangs, deep cavernous thuds, and metallic ringouts from steel pipes, industrial tubes, and large galvanized tubs.
Sheet Metal & Panels: Thin and heavy steel plates subjected to impacts, flexing, ripples, and high-frequency rattling vibrations.
Heavy Tools & Ironware: Crowbars, wrenches, iron rods, and sledgehammer strikes on solid iron anvils and steel blocks.
Chains & Hardware Clutter: Heavy iron chain drops, links dragging over corrugated surfaces, and rattling metal hardware.
Direct integration into Audiokinetic Wwise (Random Containers, Blend Containers, Switch Containers).
Native drag-and-drop into FMOD Studio (Multi-Sound modules with random pitch/volume offsets).
Ready for Unreal Engine 5 (MetaSounds Physics Impact arrays) and Unity audio sources.
Compatible with all major DAWs: Pro Tools, REAPER, Cubase/Nuendo, Studio One, Ableton Live, FL Studio.
Licensing: 100% royalty-free for commercial use in games, feature films, television, trailers, and streaming productions.
Practical Implementation Techniques:
Interactive Physics Collision Grids:
In Wwise or FMOD, create a Blend Container driven by collision momentum. Map light taps to lower velocity values and massive clangs to high impulse thresholds, selecting from the round-robin takes randomly.
Melee Weapon & Armor Sweeteners:
Layer bright crowbar and sheet-metal hits on top of sword-clash recordings to inject sharp, cutting high-end transient crack into fantasy and medieval fight scenes.
Mechanical Monster & Robot Sound Design:
Pitch down hollow tub and pipe hits by -12 to -24 semitones to generate massive hydraulic footsteps, giant mech armor impacts, and colossal vault door slams.